Fortune's Gem
Fortune's Gem
passive · Passive · Self
Adds Ice Pierce.
+55% to Max HP.
+55% to damage dealt while in a state of Zenith.
Stops HP at 555 up to 5 times when about to go down.
Activates the following Chain Effect when a party member is downed: Places the skill holder into a state of Super Gloom. (5 turns)
When there are 2 or more demons of the Fallen race alive in your party, activates the following Chain Effect when it's the skill holder's turn to act: Places the skill holder into a state of Concentrate, and into a state of Super Zenith for 5 turns. (Up to 3 times per turn)
All party members of the Fallen race will receive one of the following effects, depending on the number of other Fallen race demons alive (excluding the skill holder). (Effects do not stack)
If 0 are alive: While the skill holder is alive: -55% to damage dealt, and +55% to damage received.
If 1 is alive: While the skill holder is alive: +25% to damage dealt, and -25% to damage received.
If 2 are alive: While the skill holder is alive: +50% to damage dealt, and -50% to damage received.
If 3 or more are alive: While the skill holder is alive: +55% to damage dealt, and -55% to damage received.
+55% to Max HP.
+55% to damage dealt while in a state of Zenith.
Stops HP at 555 up to 5 times when about to go down.
Activates the following Chain Effect when a party member is downed: Places the skill holder into a state of Super Gloom. (5 turns)
When there are 2 or more demons of the Fallen race alive in your party, activates the following Chain Effect when it's the skill holder's turn to act: Places the skill holder into a state of Concentrate, and into a state of Super Zenith for 5 turns. (Up to 3 times per turn)
All party members of the Fallen race will receive one of the following effects, depending on the number of other Fallen race demons alive (excluding the skill holder). (Effects do not stack)
If 0 are alive: While the skill holder is alive: -55% to damage dealt, and +55% to damage received.
If 1 is alive: While the skill holder is alive: +25% to damage dealt, and -25% to damage received.
If 2 are alive: While the skill holder is alive: +50% to damage dealt, and -50% to damage received.
If 3 or more are alive: While the skill holder is alive: +55% to damage dealt, and -55% to damage received.
Level bonuses
Lv2:+5% to max HP.Lv3:+10% to max HP.
Lv4:+20% to max HP.